#include <rccl.h>
#include <fastmath.h>
#include "manex.560.h"

circleFxn (t, radius, mnp)
TRSF *t;
int radius;
MANIP *mnp;
{
        float scale;

        scale = motionScale(getActiveMotionId(mnp));

        t->p.y = radius * (COS (PIT2*scale) - 1.0);
        t->p.x = radius * (SIN (PIT2*scale));   
}
